


It’s still a platformer, but I’d refer to this as a “Runner” sub-genre (think Bit.Trip Runner or Super Mario Run).
SUPER MEAT BOY FOREVER DIFFICULTY FULL
Unlike the original where the player had full control to navigate levels, now you’re stuck running automatically as the level progresses from left to right. Much like the name implies, this chunk of flesh can run forever. Immediately there is an obvious difference between Forever and the original: Meat Boy does not stop. I actually took this picture in the meat section of my local grocer. And now, 10 years on, Meat Boy has dry-aged and matured in flavour, and returns for the sequel: Super Meat Boy Forever. The punishing platformer became an instant success and a cult classic, and would set the bar for indie platformers that would follow it. Videogame designers Edmund McMillan and Tommy Refenes teamed up to create “Team Meat” who released the game on Xbox Live Arcade and PC to critical acclaim. This was an era where Flash was king, and the popularity and success of the game led to the creation of a successor: Super Meat Boy. In 2008 a Flash game about a skinless boy avoiding circular saws through challenging platforming levels made its debut.
